Phaser 3

Create a tic-tac-toe game code using phaser 3

Creating a full tic-tac-toe game using Phaser 3 involves setting up the game scene, handling user input, checking for win conditions, and managing the game state. Below is a basic example of how you could implement a tic-tac-toe game using Phaser 3. This example assumes you have a basic understanding of Phaser and JavaScript programming.

Make sure you have Phaser 3 installed. You can install it using npm:

npm install phaser

Now, you can create your game code:

// Import Phaser
import Phaser from 'phaser';

// Define game configuration
const config = {
  type: Phaser.AUTO,
  width: 300,
  height: 300,
  scene: {
    preload: preload,
    create: create,
    update: update
  }
};

// Initialize Phaser game
const game = new Phaser.Game(config);

// Game variables
let currentPlayer = 'X';
let board = [
  ['', '', ''],
  ['', '', ''],
  ['', '', '']
];

// Preload assets
function preload() {
  this.load.image('tile', 'path/to/your/tile/image.png');
}

// Create game elements
function create() {
  // Create the game board
  for (let row = 0; row < 3; row++) {
    for (let col = 0; col < 3; col++) {
      const x = col * 100 + 50;
      const y = row * 100 + 50;
      const tile = this.add.sprite(x, y, 'tile').setInteractive();

      tile.on('pointerup', function () {
        if (board[row][col] === '' && currentPlayer !== '') {
          tile.setTexture('tile');
          board[row][col] = currentPlayer;
          checkWinCondition();
          currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
        }
      });
    }
  }
}

// Check for win conditions
function checkWinCondition() {
  const winningPatterns = [
    [[0, 0], [0, 1], [0, 2]],
    [[1, 0], [1, 1], [1, 2]],
    [[2, 0], [2, 1], [2, 2]],
    [[0, 0], [1, 0], [2, 0]],
    [[0, 1], [1, 1], [2, 1]],
    [[0, 2], [1, 2], [2, 2]],
    [[0, 0], [1, 1], [2, 2]],
    [[0, 2], [1, 1], [2, 0]]
  ];

  for (const pattern of winningPatterns) {
    const [a, b, c] = pattern;
    if (board[a[0]][a[1]] !== '' && board[a[0]][a[1]] === board[b[0]][b[1]] && board[a[0]][a[1]] === board[c[0]][c[1]]) {
      console.log(`Player ${board[a[0]][a[1]]} wins!`);
      // Add your win handling code here
      return;
    }
  }

  if (board.flat().every(cell => cell !== '')) {
    console.log("It's a draw!");
    // Add your draw handling code here
  }
}

// Update function (unused in this example)
function update() {
  // Update logic, if needed
}

Replace 'path/to/your/tile/image.png' with the actual path to your tile image. This code sets up a basic tic-tac-toe game using Phaser 3, handling player turns, detecting win conditions, and handling draws.

Keep in mind that this is just a basic example. You can enhance it by adding more features like a reset button, improved graphics, and a more refined UI.

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