browser based game application with javascript design patterns, phaser framework, web security, scalability, CICD, cloud and performance optimization

Designing and Developing Browser-Based Game Applications with JavaScript Design Patterns, Phaser Framework, Web Security, Scalability, CI/CD, Cloud, and Performance Optimization Introduction: Browser-based game applications have witnessed a significant surge in popularity, providing users with engaging and accessible experiences. Developing such games requires a comprehensive approach that encompasses various aspects of design, development, security, scalability, CI/CD

Checkers Game Source Code

Checkers, also known as Draughts in some parts of the world, is a classic two-player strategy board game that is played on an 8×8 grid. The game is known for its simplicity in terms of rules but offers a deep level of strategic complexity. Here’s a concept overview of the game: Objective:The primary objective of

UI components for web games

Designing the user interface (UI) for web games is crucial to providing an engaging and intuitive gaming experience. Here are some common UI components often used in web games: The specific UI components you incorporate into your web game will depend on the genre, platform, and player experience you aim to deliver. It’s important to

Architecture of a scalable multiplayer 2D game for Facebook Instant Game

Designing a scalable multiplayer 2D game for Facebook Instant Games involves several key components and considerations. Here’s an overview of the architecture you might use: Remember that Facebook Instant Games has its own specific guidelines and limitations. Always refer to Facebook’s official documentation and best practices for integrating your game effectively. Code example below Phaser
HTML5 Game Tutorials

Fullscreen Android Layout style

in android – app – src – main – res – values – styles.xml Please add below code to hide the action bar and the title bar <!– <style name=”AppTheme.NoActionBar” parent=”Theme.AppCompat.DayNight.NoActionBar”> <item name=”windowActionBar”>false</item> <item name=”windowNoTitle”>true</item> <item name=”android:background”>@null</item> </style> –> <style name=”AppTheme.NoActionBar” parent=”Theme.AppCompat.DayNight.NoActionBar”> <item name=”windowActionBar”>false</item> <item name=”windowNoTitle”>true</item> <item name=”android:windowFullscreen”>true</item> </style>